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Forgotten Redrock

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In this project, I used Gaea to sculpt the entire landscape, then imported and customized Unreal fab assets to assemble a cohesive environment as close as possible to the Old West. My main goal was to study scene and environment lighting and composition, balancing highlights and shadows to create a realistic, cinematic atmosphere, while adding depth with volumetric fog and dust particles generated by Niagara.
Software
- Unreal Engine
- Gaea